00 Green Koopa, no shell. 01 Red Koopa, no shell. 02 Blue Koopa, no shell. 03 Yellow Koopa, no shell. 04 Green Koopa. 05 Red Koopa. 06 Blue Koopa. 07 Yellow Koopa. 08 Green Koopa, flying left. 09 Green bouncing Koopa (Y&1). 0A Red vertical flying Koopa. 0B Red horizontal flying Koopa. 0C Yellow Koopa with wings. 0E Keyhole. 0F Goomba. 10 Bouncing Goomba with wings. 1A Classic Pirhana Plant (use ExGFX). (SP4=GFX04, needs patch) 1C Bullet Bill. 21 Moving coin. 2D Baby green Yoshi. (SP3=GFX13) 2F Portable spring board. 35 Green Yoshi. (SP3=GFX13) 3E POW, blue/silver (X&1). 45 Directional coins, no time limit. 4F Jumping Pirhana Plant. 50 Jumping Pirhana Plant, spit fire. 59 Turn block bridge, horizontal and vertical. 5A Turn block bridge, horizontal. 6B Spring board, left wall. 6C Spring board, right wall. 6D Invisible solid block. 74 Mushroom. 75 Flower. 76 Star. 77 Feather. 78 1-UP. 79 Growing Vine. 7B Standard Goal Point. 7E Flying Red coin, worth 5 coins. 7F Flying Yellow 1-UP. 80 Key. 81 Changing item from a translucent block. 83 Left flying question block, coin/flower/feather/1-UP (X&3). 84 Flying question block, coin/flower/feather/1-UP (X&3). B1 Creating/Eating block (X&1). B9 Info Box, message 1/2 (X&1). BD Sliding Koopa without a shell. C1 Flying grey turnblocks, first up/down (X&1). C7 Invisible mushroom. C8 Light switch block for dark room. DA Green Koopa shell. DB Red Koopa shell. DC Blue Koopa shell. DD Yellow Koopa shell. DF Green shell, won't use Special World color. 0D Bob-omb. (SP4=GFX02) 11 Buzzy Beetle. (SP4=GFX04) 13 Spiny. (SP4=GFX02) 14 Spiny falling. (SP4=GFX02) 15 Fish, horizontal. (SP3=GFX13) 16 Fish, vertical. (SP3=GFX13) 18 Surface jumping fish. (SP3=GFX13) 1B Bouncing football in place. (SP4=GFX04) 1D Hopping flame. (SP4=GFX02) 1E Lakitu Normal/Fish (X&1). (SP3=GFX13) (SP4=GFX02) 1F Magikoopa. (SP4=GFX03) 20 Magikoopa's magic, stationary. (SP4=GFX03) 22 Green vertical net Koopa, below/above (X&1). (SP3=GFX12) 23 Red fast vertical net Koopa, below/above (X&1). (SP3=GFX12) 24 Green horizontal net Koopa, below/above (X&1). (SP3=GFX12) 25 Red fast horizontal net Koopa, below/above (X&1). (SP3=GFX12) 26 Thwomp. (SP3=GFX12) 27 Thwimp. (SP3=GFX12) 28 Big Boo. (SP3=GFX11) 29 Koopa Kid (place at X=12, Y=0 to 6). (SP3=GFX0A) 2A Upside down Piranha Plant. (SP4=GFX04) 2B Sumo Brother's fire lightning. (SP4=GFX09) 2C Yoshi egg Red/Blue/Yellow/Blue (X&3). (SP3=GFX13) 2E Spike Top. (SP4=GFX04) 30 Dry Bones, throws bones. (SP3=GFX12, SP4=GFX03) 31 Bony Beetle. (SP3=GFX12) 32 Dry Bones, stay on ledge. (SP3=GFX12) 33 Fireball, vertical. Requires buoyancy! (SP4=GFX03) 34 Boss fireball, stationary. 37 Boo. (SP4=GFX11) 38 Eerie. (SP4=GFX11) 39 Eerie, wave motion. (SP4=GFX11) 3A Urchin, fixed vertical/horizontal (X&1). (SP4=GFX06) 3B Urchin, wall detect v/h (X&1). (SP4=GFX06) 3C Urchin, wall follow clockwise/counter (X&1). (SP4=GFX06) 3D Rip Van Fish. (SP4=GFX06) 3F Para-Goomba. (SP4=GFX02) 40 Para-Bomb. (SP4=GFX02) 41 Dolphin, horizontal. (SP4=GFX06) 42 Dolphin2, horizontal. (SP4=GFX06) 43 Dolphin, vertical. (SP4=GFX06) 44 Torpedo Ted. (SP4=GFX06) 46 Diggin' Chuck. (SP3=GFX13, SP4=GFX05) 47 Swimming/Jumping fish, doesn't need water. (SP4=GFX06) 48 Diggin' Chuck's rock. (SP4=GFX05) 49 Growing/shrinking pipe end. (SP4=GFX02) 4A Goal Point Question Sphere. (SP4=GFX05) 4B Pipe dwelling Lakitu. (SP4=GFX02) 4C Exploding Block, fish/goomba/Koopa/Koopa with shell (X&3). (SP3=GFX13 if you're using the fish) 4D Ground dwelling Monty Mole, follow/hop (X&1). (SP4=GFX09) 4E Ledge dwelling Monty Mole, follow/hop (X&1). (SP4=GFX09) 51 Ninji. (SP4=GFX0E) 52 Moving ledge hole in ghost house. (SP4=GFX11) 54 Climbing net door, use with object 0x4A-E. (SP3=GFX12) 55 Checkerboard platform, horizontal. (SP4=GFX05) 56 Flying rock platform, horizontal. (SP4=GFX05) 57 Checkerboard platform, vertical. (SP4=GFX05) 58 Flying rock platform, vertical. (SP4=GFX05) 5B Brown platform floating in water. 5C Checkerboard platform that falls. (SP4=GFX05) 5D Orange platform floating in water. (SP4=GFX05) 5E Orange platform, goes on forever. (SP4=GFX05) 5F Brown platform on a chain. (SP4=GFX05) 60 Flat green switch palace switch. (SP3=GFX0D) 61 Floating skulls. (SP4=GFX04) 62 Brown platform, line-guided. (SP3=GFX13) 63 Checker/brown platform, line-guided (X&1). (SP4=GFX05) 64 Rope mechanism, line-guided (X&1). (SP4=GFX05) 65 Chainsaw, line-guided, right/left (X&1). (SP4=GFX05) 66 Upside down chainsaw, line-guided, null/left (X&1). (SP4=GFX05) 67 Grinder, line-guided, right/left (X&1). (SP3=GFX12) 68 Fuzz Ball, line-guided, right/left (X&1). (SP4=GFX05) 6A Coin game cloud. (SP3=GFX13) 6E Dino Rhino. (SP4=GFX23) 6F Dino Torch. (SP4=GFX23) 70 Pokey. (SP4=GFX09) 71 Super Koopa, red cape, swoop. (SP4=GFX09) 72 Super Koopa, yellow cape, swoop. (SP4=GFX09) 73 Super Koopa, feather/yellow cape (X&1). (SP4=GFX09) 7A Firework, makes Mario temporarily invisible. (SP3=GFX24, SP4=GFX22) 7D Balloon. (SP4=GFX02) 86 Wiggler. (SP4=GFX02) 87 Lakitu's cloud, no time limit. (SP3=GFX13) 8A Bird from Yoshi's house, max of 4. (SP4=GFX0F) 8B Puff of smoke from Yoshi's house. (SP4=GFX0F) 8D Ghost house exit sign and door. (SP4=GFX0F) 8E Invisible "Warp Hole" blocks. (No graphics) 8F Scale platforms, long/short between (X&1). (SP4=GFX05) 90 Large green gas bubble. (SP4=GFX11) 91 Chargin' Chuck. (SP3=GFX13) 92 Splitin' Chuck. (SP3=GFX13) 93 Bouncin' Chuck. (SP3=GFX13) 94 Whistlin' Chuck, fish/Koopa (X&1). (SP3=GFX13, SP4=GFX09) 95 Clapin' Chuck. (SP3=GFX13) 97 Puntin' Chuck. (SP3=GFX13, SP4=GFX04) 98 Pitchin' Chuck. (SP3=GFX13, SP4=GFX09) 99 Volcano Lotus. (SP4=GFX09) 9A Sumo Brother. (SP4=GFX09) 9B Hammer Brother (requires sprite 9C).. (SP3=GFX13) 9C Flying blocks for Hammer Brother. 9D Bubble with Goomba/bomb/fish/mushroom (X&3). (SP3=GFX13, SP4=GFX02) 9E Ball and Chain, clockwise/counter (X&1). (SP4=GFX03) 9F Banzai Bill. (SP4=GFX20) A2 MechaKoopa. (SP3=GFX24) A3 Grey platform on chain, clockwise/counter (X&1). (SP4=GFX05) A4 Floating Spike ball, slow/fast (X&1). (SP4=GFX05) A5 Fuzzball/Sparky, ground-guided, left/right (X&1). (SP3=GFX12, or SP4=GFX05 with mushroom sprite tileset) A6 HotHead, ground-guided, left/right (X&1). (SP3=GFX12) A8 Blargg. (SP4=GFX04) AA Fishbone. (SP4=GFX03) AB Rex. (SP4=GFX20) AC Wooden Spike, moving down and up. (SP3=GFX12) AD Wooden Spike, moving up/down first (X&1). (SP3=GFX12) AE Fishin' Boo. (SP3=GFX06, SP4=GFX11) AF Boo Block. (SP4=GFX11) B0 Reflecting stream of Boo Buddies. (SP4=GFX11) B2 Falling Spike.. (SP4=GFX03) B3 Bowser statue fireball. (SP3=GFX12) B4 Grinder, non-line-guided. (SP3=GFX12) B6 Reflecting fireball. (SP4=GFX03) B7 Carrot Top lift, upper right. (SP4=GFX20) B8 Carrot Top lift, upper left. (SP4=GFX20) BA Timed lift, 4 sec/1 sec (X&1). (SP4=GFX20) BB Grey moving castle block, horizontal. (SP4=GFX03) BC Bowser statue, normal/fire/leap (X&3). (SP3=GFX12) BE Swooper Bat, hang/fly/fly/fly (X&3). (SP4=GFX04) BF Mega Mole. (SP4=GFX20) C0 Grey platform on lava, sinks. (SP4=GFX05) C2 Blurp fish. (SP4=GFX06) C3 A Porcu-Puffer fish. (SP4=GFX06) C4 Grey platform that falls. (SP3=GFX13) C5 Big Boo Boss. (SP4=GFX11) C6 Dark room with spot light ("disco ball"). (SP4=GFX0E) DE Group of 5 eeries, wave motion. (SP4=GFX11) E0 3 platforms on chains, clockwise/counter (X&1). (SP3=GFX13, SP4=GFX05) E2 Boo Buddies, counter-clockwise. (SP4=GFX11) E3 Boo Buddies, clockwise. (SP4=GFX11) 19 Display text from level Message Box #1. 89 Layer 3 smash (set FG/BG=1, use low tides). 8C Fireplace smoke/exit from side screen (X&1). (SP4=GFX0F if you're using the smoke/fire) C9 Bullet Bill shooter. CA Torpedo Launcher. (SP4=GFX06) CB Eerie, generator. (SP4=GFX11) CC Para-Goomba, generator. (SP4=GFX02) CD Para-Bomb, generator. (SP4=GFX02) CE Para-Bomb and Para-Goomba, generator. (SP4=GFX02) CF Dolphin, left, generator. (SP4=GFX06) D0 Dolphin, right, generator. (SP4=GFX06) D1 Jumping fish, generator. (SP3=GFX13) D2 Turn off generator 2 (sprite E5). (No graphics) D3 Super Koopa, generator. (SP4=GFX09) D4 Bubble with Goomba and Bob-omb, generator. (SP4=GFX02) D5 Bullet Bill, generator. D6 Bullet Bill surrounded, generator. (SP4=GFX05) D7 Bullet Bill diagonal, generator. (SP4=GFX05) D8 Bowser statue fire breath, generator. (SP3=GFX12) D9 Turn off standard generators. E1 Ghost ceiling. (SP4=GFX11) E4 Swooper death bat ceiling. (use ExGFX) (SP4=GFX04, use hex edit at $02FDB8) E5 Reappearing ghosts, generator 2. (SP4=GFX11) E6 Candle flames in background. (SP4=GFX03) E8 Auto-Scroll 1 (set layer2+FG scroll to none). E9 Layer 2 Smash 1. EA Layer 2 Scroll 1 (set BG init pos=0 if Y=0). ED Layer 2 Falls (set layer2 scroll to none). EF Layer 2 Scroll S (set layer2 H-scroll to none). F2 Layer 2 On/Off Switch controlled. F3 Auto-Scroll level (Y position controls speed). F4 Fast BG scroll (use sprite C1 to activate). F5 Layer 2 sink when touched, short range. 12 Unused. 17 Fish, created from generator. (SP3=GFX13) 36 Unused (crash!). 53 Throw block sprite. 69 Unused. 7C Princess Peach. (SP3=GFX22) 82 Bonus game sprite. (SP4=GFX04) 85 Unused (Pretty sure). 88 Unused (Winged cage sprite). 96 Unused (Chargin' Chuck clone). (SP3=GFX13) A0 Activates Bowser scene. (Loads its own graphics) A1 Bowser's bowling ball. (SP3=GFX24) A7 Iggy's ball. (SP3=GFX25) A9 Reznor. (SP3=25) B5 Sinking fireball used in boss battles. (No existing graphics file fits, perhaps leftover from a beta?)