This tool is unmaintained; it will keep working for now, but will eventually die (probably in autumn 2024).
If this fate is to be prevented, this tool must be translated to JavaScript. If you'd like to volunteer, find me on SnesLab Discord.


Click here to choose a BG from the BG Archive
You can submit BGs to the archive at the palette/tile mapping page

Download Racing Stripe to tweak BGs in ZSNES savestates before ripping.
Visit the "ExGFX Revolution" C3 thread to learn how to get more ExGFX space, and to learn about 8BPP BGs
Click here to download the latest ExGFX Revolution Patch Set (also shows you how to bypass BG map16 in the readme)
A good place to go for general ExGFX discussion is #ExGFX (irc.caffie.net) - it's actually active now

This version of the BG Ripper is incompatible with any versions of LM before LM1.70
If you still use LM1.65, you can use the Legacy BG Ripping Tool for LM1.6x
You may also want to check out the 8BPP BG Ripping Tool

Tip: in the tile selection page, hold down the SHIFT key to select multiple tiles at once

This is the file to base your BG off of. Supported files: ZSNES, VBA, Genesis emulator savestates, 16 color PNG images
File  

The following are optional, defaults will be used when nothing is chosen.
Level (.mwl) (default: "blank" level at #25) **must be saved using LM1.7+ or it will be ignored**
Map16 BG Data (.bin) (default: blank page) **Map16BG.bin, NOT Map16Page.bin! Use F7 to export**
FG1 (.bin) (default: GFX 14)
FG2 (.bin) (default: GFX 17)
BG1 (.bin) (default: GFX 19)
FG3 (.bin) (default: GFX 15)
BG2 (.bin) (default: blank)
BG3 (.bin) (default: blank)
TM1 (.bin) **DO NOT USE UNDER NORMAL CIRCUMSTANCES**
TM2 (.bin) **DO NOT USE UNDER NORMAL CIRCUMSTANCES**